#define VERSION 2.0

class System
{
    public:

    System(int width, int height, int bpp, bool full);
    void Init(bool defaults);
    bool quit;

    int dificulty, enemies;

    private:
    void Load_Config(string location);

    float version;
    int
    screen_width,
    screen_height,
    screen_res;

    string language;
    string window_title;

    bool fullscreen;
    bool if_fail;
};
